DISCLAIMER: Illustrative educational game model. Country names are real, but arsenal figures, target lists, and kill probabilities are simplified, public, approximate order-of-magnitude abstractions for play, not real war plans, not classified data, and not a prediction engine.
Nuclear war is unsurvivable as policy. The system will often conclude: the only winning move is not to play.
STEP 1 · SCENARIO / OPENING SITUATION:
SCENARIO SET: STANDARD CRISIS.
STEP 2 · WOPR DIFFICULTY / AI AGGRESSION:
STEP 3 · SELECT SIDE / COMMAND AUTHORITY. CHOOSING A SIDE STARTS THE SIMULATION:
WOPR ACHIEVEMENT LOG:
SYSTEM BOOT
▸ CLICK ANYWHERE TO SKIP
FACTION BOARD
STRATEGIC STRIKE MAPdrawing…
Earth photo basemap · dots = cities/bases · arcs = missile tracks · orange = detonations.
Click a city to set PRIMARY TARGET. Raise Readiness is free when catching up to a more-alert rival.
Click any city node to designate primary target package.
TENSION MATRIX
NODES / TARGETS
EVENT LOG / WOPR FEED
WOPR ADVISORYCONFIDENCE: 97%
WOPR: standing by. For now.
DIPLOMACY
READINESS
KINETIC
NUCLEAR
WOPR ANALYSIS
Simulation complete. Choose a new side to run another crisis.
SET READINESS (DEFCON)
Lower number = higher alert. Jump straight to DEFCON 1 if you need nuclear release authority.
*** LAUNCH DETECTION ***
TRACK CONFIDENCE: --%
15
Decide now. No confirmation before impact.
STRIKE PLANNER
TARGET NATION:
PACKAGE SIZE (share of alert force):
DESIGNATED AIM POINTS:
HOTLINE / BACKCHANNEL
NUCLEAR DEMONSTRATION
TARGET NATION:
DEMONSTRATION SITE:
WHO DO YOU CALL?
WOPR IS RUNNING EVERY VARIANT IT KNOWS. CLICK ANYWHERE TO SKIP.